Sorry for the lack of updates guys, things have been pretty busy and i haven’t had a lot of time for the project.
When i have had time, I’ve been working on a high detailed model of the Embryonics Administration building from Jurassic Park 3. This building has been quite hard to make due to the lack of any decent reference photos and limited camera angles. I took a lot of BluRay screen captures and found quite a few photos taken years after the film was made, but there was still not many interior shots available. Scale was a struggle to get right in the beginning, but once i had the exterior scale looking right, it was a lot easier to work on interior.
The movie portrays an interior layout that doesn’t match the exterior shots. The characters walk into a room with some vending machines, then into a hallway that feeds directly into the large hatchery. However, the exterior shots show that there is a small area between the main building and the hatchery, which equates to a longer distance then they walked. My solution to this is to assume some shots were cut to speed up their progression, and i have added a few additional rooms and hallways to fill the space.
Leaving the vending machine room, players will walk down a long hallway and into a clean room, which when operational would have blown away any foreign debris on peoples clothing. From the clean room, players will enter a small security sign-in office, then onto another hallway that feeds into the hatchery. This all fits within the exterior design and matches the scenes from the movie.
I have not yet finished the model, there is still a hell of a lot of work left to do, but i thought i’d show a few simple renders.
The model is a pretty clean model and has not had any damage added or signs of age. Edges are still quite square and may be rounded off later on, depending on poly counts. My priority is accuracy rather than extreme detail, as i want it to feature all the right details and be useable for realtime rendering. The desk for instance is not as rounded as it could be, but this is extra detail i can add later depending on the final poly count.
The exterior shutters have not been added as they will only be in the way for the moment and there is not yet any roofing or glass added.
I plan to make the hatchery as detailed and accurate as i can, along with the animal cages in the next building. The exterior shots show a lot more buildings in the distance, but how many of these will be made depends on terrain space and then if i can find a suitable use for them.
I have my holiday next Friday which is going to be awesome. The weather doesn’t look too great, but i dont care, i’m just looking forward to a relaxing time and excessively indulging I stuffed my left shoulder on Monday which was a bit of a scare, but luckily it was just a mild tear that has responded well to some treatment and it should be all good for the holiday. Its absolutely ruined my sleep this week though!
Anyway, that’s what i’m working on while i wait for Crysis 3 to ship, and hopefully once i get back from the holiday i can focus some money on the rest of the parts i need to get a new PC together. Once this is done i can hopefully progress a lot easier and things should start looking a lot better.