Last update before I go Trespassing..
I’ve been meaning to post about some new Members of the Trespassing team for a while now, but I’ve been a bit distracted with other things.
Firstly I’d like to Welcome David Henson. David is a 3D Modeler and Texture artist who has previously worked in the games industry and is currently working on some very nice models and textures for this project. I wish i could show what David is currently working on because it looks awesome, but its not ready for viewing just yet! So here are just a couple of models he has made so far.
The poly count for the Barrels will most likely increase once we have Crysis 3 and can use its models as a reference for our own. There may also be variations with dents and possibly tears, and some that are full with caps on them. Time will tell.
I’m really looking forward to showing you more of Davids work, i’m sure you will love it.
The next person i’d like to welcome is Rich Douglas. Rich is a professional composer for video games and films, who has very generously offered his services on this project for Free! Rich is a very talented man and i’m extremely grateful to have him on board! Be sure to head over to his site and listen to his work.
Here is a track he specifically composed for this project as an example of his work.
As the project gets closer to completion and i know what is required, i will work with Rich on composing some new tracks that compliment the original score by Bill Brown, and also some new harder edge stuff for action sequences and cut scenes. There might also be some dynamic music that changes according to the action. This will all depend on how it affects the ambience of the game though, as silence may be the best option to help portray a real sense of loneliness, with tracks only being triggered at key points in the game.
As you can imagine, i’m very excited that these two chaps have offered their services, and i cant wait to post some more of their work in the near future!
Finally, before i go missing for a week or so, here’s another simple render of the Embryonics Administration building. This time its a bit of a night time shot with internal lighting. This one shows a bit more of the surrounding buildings too, which i will point out, are far from complete.
Back in a week or so!