Church Done. Thank God.
You’ve probably noticed the image feed from Flickr on the right has been updating with images of the Church as i’ve been working on it. I didn’t really want to post lots of updates here, i wanted to wait till it was in-game and show it all at once.
The Church took a long time to import because it had a lot of materials. So many that it actually exceeded CryEngines limit for one model! The reason there were so many materials is because of the maximum texture resolution Trespasser had, which was 256×256. So when a single wall needs a 1024×512 texture, it had to be split into 8 smaller textures and each of them require their own material. They all added up to about 86-87 and the CryEngine limit was about 63-64. I combined as many textures as possible and got the number down to 31, including a new one.
While i was at it i thought i might as well fix a few things and add some extra details, as a bit of an exercise in learning 3DS Max. The extra detail isn’t much, i tried to keep it within the realm of the original game, this is after all only stage 1.
Now getting a bit off track, i want to remind everyone of what it is i’m doing, as there seems to be a LOT of confusion.
Stage 1 is simply a prototype. Stage 1 will look like the original game, using as much as i can from Crysis. Stage 1 will be released as soon as its completed.
I am only importing models from Trespasser if i cant recreate them using assets from Crysis.
I have no plans to add any extra detail, features, or areas that were not in the original game. I’m getting a lot of questions and suggestions that there needs more detail here, or more objects there. If it wasn’t in the original game, it wont be in Stage 1. Simple as that.
Stage one is basically a custom Crysis map that looks like Trespasser.
This Church model needed to be fixed and i needed to learn how to use Max. All future models will remain as they were, with the only modifications being what is required for them to be imported into CryEngine. If i choose to modify a model for any other reason, it is for my own amusement.
The Ops building i posted in my previous post is a perfect example of how all future models will look. The model is exactly as it was in the Beta. I simply cleaned up a few very bad textures and added a few decals and chairs to spice it up. About the only objects that were in that building in the original, were a white board, some stuff in the control room, and maybe some old PC’s. I’ll add this stuff if i can find suitable models among the hundreds of objects from Crysis, otherwise ill skip it till stage 2.
Don’t get me wrong. I love all the comments and emails and suggestions! But when some of the questions i’m being asked are answered in the very post the comment was left on, it makes me wonder if anyone is actually reading my posts, or only looking at the pictures?
I’m going to update the About page at some point and explain the Stages and also add a small FAQ, to hopefully clarify things for new visitors.
Getting back to the Church model..
I added some extra joists in the roof, rafters, collar ties / jack rafters, edge boards, recessed the windows, made a cat walk to the steeple, extended the steeple inside the church a little, hollowed the steeple so it gives access to the bell via a ladder and hatch, added a rope hand rail on the cat walk, added some shelves to the back rooms, and fixed lots of problems here and there.
In stage 3, the cat walk will be put to use as there will be an item up there you need. Access to the catwalk is via the top floor storage room, but this door will be locked and you will have to find the keys. None of this will come into play until stage 3 though.
After all the work i did, i forgot to import the big staircase that leads to the top floor.. haha. This can be a stage 1 challenge for players to reach the top floor, as the big jump in Strength mode wont even reach.
I’ll most likely move onto Hammonds house next and after that.. well i’m not sure. There’s still lots of buildings to import!
I’m kinda itching to import the white truck and i do actually want to fix a few things on it, but i might try and get more buildings done first.
Anyway, here are some pictures.
Bad image i know, but im saving an external shot for when the whole town is finished. It will look a lot better!
Added a new hand rail down stairs.
The ropes have knots on the ends and where the hole in the roof is, the rope is cut and the ends hang down.
Being able to walk inside the steeple really helps make the building feel more real and functional.