I’m still alive
Just a quick one to say im still alive, just been a bit sick that’s all.
Really shitty weather over the past month is to blame, constant rain and cold temperatures have taken their toll. This week is looking pretty good, but the rain was back again today. It will be nice to have a week of no rain so i can get into the garden and try and make it not look like something from Jumanji. The cat will go missing soon.
I’ve had a little break from editing as i was going a bit bonkers staring at the 3DS Max interface, working long hours and seemingly getting nowhere. The models are killing me and are such a boring thing to work on. Hammond’s house was basically stuffed and essentially had to be remade, and in the end i still had errors when i tried to export. Some poly’s must still exist with degenerate surfaces and materials that dont exist but are still applied somewhere, somehow. Nightmare.
There is a “new” version of CryEngine out, something they are labeling as a whole new engine and not an update. Its named version 3.5.3, which to me sounds like its still based on the Free SDK, but they are calling it a whole new engine.
It looks to have most of the features that Crysis 3 had, but from what im reading on the forums, its very buggy and a lot of features are missing or incomplete.
The CryDev site was hacked a few weeks ago and all of CryTek’s sites were down for nearly 3 weeks. CryDev never posted anything about what happened and there has been no mention of it on the forums, like at all. Bizarre. What i’m starting to think is that it was done by people who are obviously pissed off with CryTek’s use of a log-in system for using the Free SDK, and thought if they down the site and services, then people wont be able to use the SDK and they will be forced to change it. I think it worked. The SDK requires you to log in and be online to do any editing or testing of content made with it. Not a big issue really considering most people are online 24/7, but when the sites go down and you cant work on your project for the entire duration or even access the Wiki, its pretty lame.
There are some people who have lost all their work because while offline, the encryption was corrupted and all their work is not recognized by the software. If this happened to me, it would have been the end of the project. I would have abandoned it and never returned.
I think in the weeks CryTek were offline, they slapped this new engine together, along with a new website and some promotional videos of old content and its their attempt at winning back lost developers and attracting new ones. The problem is though, its not very good.
My first attempt at using it was met with failure. I created a new level, it then allocated the required assets and then prompted me to generate a surface texture. I did this and then saved it and loaded up the old editor so i could export my heightmap used in Stage 1. I then re starterd the new engine and tried to import the heightmap and it crashed with an insufficient memory error. Whaaa? This is an empty level with nothing but an ocean water plane and some untextured flat terrain and it required more memory?! My system was capably of creating what you seen in the flythrough video and yet this new engine cant even import a less detailed terrain?
The terrain not only has less features, but it also has less detail. Since CE3, they switched to floating point 16 precision, which means there’s less information stored for the vertices used in the terrain and im assuming all models. This makes the terrain appear obviously blocky and what is a smooth curved hill in CE2 is turned into a hill with noticeable sides
It runs like an absolute dog too, the demo Forest map is just a slideshow of errors. There are poly’s stretched across the entire map, most likely caused from tessellated models, which is something i encountered in Crysis3. Walking inside a building, ill look to my left and the room is lit correctly with shadows and only some light coming through the open door, then i turn to my right and the room turns full bright and all lighting is broken.
Something is seriously wrong and i doubt its simply because the engine is crap, its probably driver related or something, but still, how can something so basic be so demanding and riddled with errors?
I’m going to play with it a bit more and see if i can get anything out of it, but having already run into memory errors, its not looking good. I mean, if it needs more memory just to import the heightmap, i’ve got no chance at all getting it to look anything like i had in Stage 1, let alone what you seen in the flythrough video, that’s for damn sure.
Using this engine would also mean i’d have to jump straight to Stage 2 and make everything, because you cant use Crysis assets or anything from the SDK in your projects.
I’ll stick with it a bit longer and post anything of interest i come up with, but im not holding my breath.