Trespassing is a Remake / Re-Telling of the 1998 game Jurassic Park: Trespasser.
The project currently uses CryEngine 2 and is being developed as a Mod for the original Crysis, but development of future stages will be moved over to the latest CryEngine, after the first release.
The Mod has been in development for about two years on a part time basis, with initial concepts drawn up in 2007.
Trespassing will be developed in several stages, with each stage seeing an increase in detail and features. This is a large project, so some initial groundwork must be done to establish the correct positioning of objects, to ensure an accurate recreation of the original game.
You will see WIP photos of un-textured models, unfinished areas, substituted models, textures and designs from Crysis.
Stage 1 will be an accurate recreation of the original game, with textures, trees and models substituted with standard Crysis assets. All levels have been merged into one large island and will follow the original games progression. Some changes will be made to improve the quality of the original levels, but for the most part they will remain faithful to the originals. Stage 1 will not have any custom controls, dinosaurs or new content. It is a prototype / demo, and will essentially be a user level for Crysis that looks like Trespasser mixed with Crysis. Stage 1 will be released upon completion.
Stage 2 will see all of the substituted Crysis textures, trees and models replaced with those from the original game. Some of these will be updated to take advantage of the new engine, but for the most part they will closely resemble the original game. Some new features may make it into this stage, depending on time and the availability of help from others, programmers, artists etc. Stage 2 will be released upon completion.
Stage 3 will include new levels, as well as updates and changes to the originals. New story elements will come into play, that take advantage of the open world style of gameplay now available. Additional roads will unify the levels, allowing back tracking through levels, but gates and other natural obstacles will ensure players follow the path of the original game, for story purposes. The game will feature more than one way to escape from the island, giving players a great range of different objectives to complete. Detail will be increased for this stage, with more vegetation, improved terrain detail and more freedom to explore.
Dinosaurs and custom controls will be included as soon as they are available. The sooner a programmer can help implement these features, the sooner they will be included.
A fourth stage will be considered if time and sanity permits. This would see a replacement of all assets with 100% new HD content.
As this project is based on a commercial title, I have no plans to start a Kickstarter campaign, or seek any kind of commercial publishing. The is a fan made project, for fans and will be released for free when its competed.
There are several resources available for information on this project;
Flickr – Here is where all project photos are stored. Sets and collections allow me to categorize and sort them for easy viewing and searching. Viewers can leave comments and follow this page, staying updated with new photos as soon as they are posted. There is also a map available that shows where each photo was taken. This is only possible because the games fictional island, Island Sorna, is actually based on the real life Isla Del Coco. Among the collection of project photos is also a great assortment of Trespasser related images, from early concept art, to magazine adverts and pre-release screenshots.
TresCom – The only Trespasser fan site still running. The members here are a great bunch, very relaxed and mature. There is a very long forum thread covering the early days of this project, which is a good read for anyone wondering how it all started. If you want to know anything about Trespasser, this is the only place to go.