First Raptor

•29/03/2016 • 9 Comments

First Raptor

This is the location of the first raptor encounter.

Instead of that bizarre see-saw bridge, i’ve made a more realistic wooden bridge, and put it on an angle that meets up with the road properly.

The supply cabinet is still there, but instead of just sitting on the ground, it now has a concrete base.

Oh, and this probably wont be where you meet your first rapotor.

Howdy

•25/03/2016 • 7 Comments

Hello everyone! Remember me?🙂

I hope you all had a safe and happy Christmas and New Years, mine was a bit of a quiet one, but enjoyable all the same.

Sorry for the complete lack of updates, i have no excuses other than i’ve been busy doing other things. I’m still very much working on this, i just haven’t had as much time to devote to it as usual.

I went on a holiday at the end of January to Bali for a week, with the Wife and her family. Apart from the 95-100% humidity every day, it was pretty spectacular and gave me a lot of ideas for this project. The place is a paradise and the vegetation is absolutely spectacular. It was pretty amazing that in all the time i spent googling high res images of the trees and plants in Trespasser (so i could make new ones), several of the hardest species to find, were actually growing in the retreat we stayed at! I did not have an actual camera with me for this holiday, only my iPhone, but i did take a few photos i hope to use as textures for new models.

Here’s a panorama of the retreat where we stayed, its called Umalas:

Umalas Retreat

Here’s a link the the whole album if you want a look:

https://flic.kr/s/aHskqbS3as

My last post way back in December was about the InGen white utility vehicle model i had been working on. I wasn’t working as efficiently or at a quality i was happy with, so I decided to put it on hold and go off to learn a little bit more about modeling, baking normals, and creating physically based materials. I haven’t got anything to show that’s related to this project, but i did create some pretty nice Doom related textures and models. I dont really want to post Doom stuff here, as i’d prefer to keep it strictly Trespasser related, but it would be nice to have all my projects and interests in one place. If you would like to see the Doom stuff i’ve made so far, you can see it here:

http://qdhd.tumblr.com/

I’ve been using Quixel to produce PBR based materials. Its a really awesome tool and allows for some incredibly fast asset creation. I’ll be using it to texture a lot of my non-organic models, such as vehicles and smaller man made objects. The white InGen vehicle will be the first Trespasser model i texture with Quixel, as i think it will look amazing. No word on when that will be though.

In the small amount of time i’ve spent on Trespassing, i’ve been filling out the surrounding hills and cleaning up the Town layout a bit. I think the layout is a really nice mixture of the original town, the compound seen in the second film as well as aspects from the book, the Trespasser walk-through document and some all new elements. It should provide a nice balance of fresh exploration and nostalgia.

I dont have anything all that new to show, but i do have a couple of shots taken near the beach construction area that look a lot better now that the surrounding hills are covered in vegetation. Once i get some more work done, ill start to post some more regular updates.

Trespassing

Trespassing

InGen Utility Vehicle WIP

•13/12/2015 • 11 Comments

I needed a break from level editing, so I started work on a high poly model of the white utility vehicle.

InGen Vehicle WIP

I started it friday night and have been focusing on creating a somewhat realistic chassis and underbody. I still have a lot to make, but its getting there. Its not a driving sim so it wont be 100% realistic compared to a real car, it just needs to be sufficiently plausible. I’ll make an engine too, but keeping it faithful, it will be removable along with the doors and bonnet / hood and bumpers. The seat can come out too for a really stripped out version.

InGen Vehicle WIP

InGen Vehicle WIP

InGen Vehicle WIP

The glove box will open so you can check it for items, and the gap under the seat will be a nice place to find stashed goodies too. The sun visors will function as well. The walkthrough mentioned finding gate codes written on them, so that will be a nice detail to add.

The design is based on the original Trespasser model rather than the real life car it was loosely based on. There’s a lot of changes between the Trespasser model and the real life car, and i want it to stay true to the original.

Just off the Jungle Road..

•10/12/2015 • 2 Comments

Just off the Jungle Road

A quick one..

•09/12/2015 • 3 Comments

The weathers been pretty hot lately, so instead of going outside and mulching the garden like i should, i’ve been inside attending to Site B’s virtual garden.

I spent most of today getting my head around the built-in LOD generator in Cryengine. There was some hair pulling and a lot of head scratching, but i figured out what the issues were and managed to wipe off about 10-15fps in the most intense scenes. I’ve still got about 6-7 vegetation species to generate LOD’s for, and i haven’t yet touched any other objects, so there should be further improvements yet.

I’ve also got to learn how to create “Automerged” vegetation, so instead of the engine rendering thousands of individual instances of grass, it uses voxels to merge them all into one instance, rendering them all just once. Very cool.

This will be awesome for covering the Plains with grass, and hopefully the balance of density, quality and draw distance can be tuned just right so it appears to never end.

Early tests are looking good so far!

The start of the Jungle Road

•08/12/2015 • 4 Comments

The second wall after the starting beach will be much larger and have a locked wooden gate. This will be one of the games first objectives to solve, find a way to open the gate or bypass it somehow.

In the retail game the second level was called the Jungle Road, but according to the walkthrough document, this is actually where the Jungle Road officially starts. It takes you to the first monorail terminus and continues off and on with the monorail tracks through to the third level, Industrial Jungle.

The start of the Jungle Road

Jungle

•07/12/2015 • 10 Comments

The town is going to take a little bit longer to get to a state i’m happy to show. I’m really happy with the layout now, i just need to fill it out with more vegetation and objects before its ready to show. The hills around the Town are the main area that needs work, as the Town itself looks pretty good. As soon as you see hills with no vegetation, it ruins everything else.

So sorry for the lack of Town shots, but it will be worth the wait.

I’ve been importing Trespasser Rocks and going through areas ive already made and placing them in the correct locations. Its amazing the difference it makes seeing them in place of the standard Cryengine rocks. The starting beach in particular looks very different, with all the granite rocks in the water. Trespasser has a tonne (probably several) of different rocks. I don’t know if ill be importing them all, but ill definitely import the most iconic.

I’ve also been adding particle effects such as dandelion spores that float about, some other pollen type of particles that blow around, as well as flies and butterflies.

Walking though the thick jungle sections with shafts of light pouring through the canopy while bugs and particles fly around looks pretty awesome.

Here’s a shot of some jungle to tide you over till the next update:

Jungle

 
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