Last update before I go Trespassing..

I’ve been meaning to post about some new Members of the Trespassing team for a while now, but I’ve been a bit distracted with other things.

Firstly I’d like to Welcome David Henson. David is a 3D Modeler and Texture artist who has previously worked in the games industry and is currently working on some very nice models and textures for this project. I wish i could show what David is currently working on because it looks awesome, but its not ready for viewing just yet! So here are just a couple of models he has made so far.

Barrels - By David Henson

Fragile Crate - By David Henson

The poly count for the Barrels will most likely increase once we have Crysis 3 and can use its models as a reference for our own. There may also be variations with dents and possibly tears, and some that are full with caps on them. Time will tell.

I’m really looking forward to showing you more of Davids work, i’m sure you will love it.

The next person i’d like to welcome is Rich Douglas. Rich is a professional composer for video games and films, who has very generously offered his services on this project for Free! Rich is a very talented man and i’m extremely grateful to have him on board! Be sure to head over to his site and listen to his work.

Here is a track he specifically composed for this project as an example of his work.

Awesome stuff!

As the project gets closer to completion and i know what is required, i will work with Rich on composing some new tracks that compliment the original score by Bill Brown, and also some new harder edge stuff for action sequences and cut scenes. There might also be some dynamic music that changes according to the action. This will all depend on how it affects the ambience of the game though, as silence may be the best option to help portray a real sense of loneliness, with tracks only being triggered at key points in the game.

As you can imagine, i’m very excited that these two chaps have offered their services, and i cant wait to post some more of their work in the near future!

Finally, before i go missing for a week or so, here’s another simple render of the Embryonics Administration building. This time its a bit of a night time shot with internal lighting. This one shows a bit more of the surrounding buildings too, which i will point out, are far from complete.


Back in a week or so!

~ by newoldmate on 19/02/2013.

16 Responses to “Last update before I go Trespassing..”

  1. oh wow, oh wow, both the models and that haunting soundtrack!

  2. Hey that looks great. I am sorry I wasn’t able to help like I wanted to but it looks like you got someone better anyway 🙂 I can’t wait to see the finished game.

    • Thats okay man, no worries. These things happen! Im looking forward to getting it all into the Crysis 3 engine, let alone the final game! 🙂

  3. Hey, buddy- excellent progress. Fantastic new models and textures. The new track is great….it would seem that you have found some real tallent to help out. Keep it coming. Embryonics Admins is perfect!

    Have a great holiday!

  4. HOLY SHIT the raptor ambush track is just… WOW.

    • by the way, any chances we could download it ?

      • Thats up to Rich. I’ll shoot him an email and see if he is willing to add a download link to it. Its a pretty awesome track and i cant wait to hear more from him!

      • Sorry mate, its a No from Rich:

        “I’d prefer to wait until after the project is complete and release a soundtrack album as a free download with the correct ID3 tags and album artwork.”

        Not to worry, you can listen to it as much as you like for now on SoundCloud and it streams nicely.

  5. Great to see that this project team is expanding…

  6. hey, i love trespasser!!i’m very exited and look forward up to the release of this trespassing game. this project is a great idea!
    When you bring out this game?is there a release date?

  7. Wow! Brilliant work! I can’t wait to see the final stuff!

  8. Hey guys!

    You are doing an AMAZING JOB! Just can’t wait to try it out…

    BTW two questions:

    1. I see you’re adding a lot of places/buildings from JP3 but what about The Lost World? For example the destroyed raiders camp or the T-Rex nest would be a nice addition…

    2. I suppose you’ll keep Hammond’s and Anne’s voice clips but what will happen after the player reaches the summit? You said that only the first half of the game will follow Trespasser but then the rest will be all new, so you’ll try to create some new voice clips or what?

    This said thanks a lot for your hard work guys!!

  9. Care to give us another update on your jaw-dropping work?

  10. Next update soon?

  11. Any updates on the progress of this project? Really need this, please.

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