A quick one.
I have to go to work in a few minutes, so this is a very quick post.
I have decided i wont be remaking the map in a larger size or with the Crysis 3 SDK!
I am sticking with CE2 and continuing on with the map in its current form. I explained this in a little more detail on the TresCom forums, but basically i did some final scale tests to make sure the remake was justified, but after making some duplicate scenes i discovered the difference was not as much as i first thought. There is a size difference and i did scale the map down 10%, but that has not resulted in a 10% reduction in size, much less in fact.
This must be due to the difference in measurement scales between the two games. Player height, speed, FOV and the scale of models in Trespasser and even Crysis are all over the place, so it made it quite difficult to match my work with the original levels. The vertical scale of the original levels appear to be higher than they are in Crysis too. This might be due to how the Trespasser engine renders things. I do remember back in the day that the scale of structures in a Doom level never looked as big in Quake. This is all due to different player heights and how the engines render the same scene.
Anyway, thats great news and is very relieving for me!
Here are some more screenshots 🙂
The Raptors Jungle
Rex On The Hunt
One more thing.
You guys should keep track of the Map on Flickr, which shows where on Isla Sorna these screenshots were taken 🙂
Because Trespassers version of Isla Sorna is based on the real life Isla Del Coco, it allows me to Geo Tag the screenshots and place them on the island where they were taken in the game! Now you can see which level the shots are from and match them with the shape of the island.
You will also notice there are no shots from the north end of the island (south west on the map). This is because i have not yet started working on that end of the island.
Gotta go now,