The Diner took some work to get in as it had a lot of materials. I had to combine a whole bunch and reuse a few here and there, but you can hardly notice.
This shot is only a low res editor shot, as the e_screenshot command bugged out and looked awful.
The bar stools are not in yet, ill add them later. Same goes for the toilet and basin. The floor is not the original tile textures, I was out of material space so i just used a big concrete decal. I’ll add the tiles in a later stage, for now it does a pretty good job covered in filth and debris.
There is an old oven in the kitchen courtesy of Crysis, as well as a whole bunch of random objects scattered about. Its amazing the difference it makes when little details are added, the place starts to really come to life.
Next up is either the InGeneral Store or the Saloon. Hopefully neither have too many materials as its a long process and i dont want to have to sacrifice too much. Hammond’s house will be the first model i’ve had to simplify and block off, restricting access to the inside. Even after optimizing it as much as possible, it still has more than double the maximum materials allowed. You will have to wait till later stages before you can explore it.
You can only just make out the new sidewalk model i’ve made. This replaces the basic group of solids i was using and looks heaps better. I’ve also added decals to the roads, repair patches, some drainage grills, a manhole cover and some other random decals. All the power lines have been updated too with textures, and broken wires have been added to the fallen poles, looking very cool as they coil over buildings and objects.
Back to it..
The e_screenshot command works a little better from outside:
Bar stools are in now too.