Update – Small Break
Just letting you know what i’m up to.
The weather here (with the exception of todays short lived cool change) has been terrible. 35-45 degree temperatures outside translate to uncomfortably hot temperatures in my small computer-heated office. One day last week seen the office hit 51 degrees. That’s F’n hot!
So last week and this week i’ve been having a little break from the office and instead working on my old laptop, which is not really equipped to work on anything related to this project, but i am working on something else that ill talk about a bit later on. Its a small side project that’s purely art based and requires no programming or intricate design. I’m using this project to learn more about 3DS MAX modelling and to also get back into some texture work.
At the moment, I dont think my 3DS MAX modelling capabilities would be up to the task of making models for this project. My Lightwave experience was perhaps no better, but i was comfortable using it and confident i could produce accurate error-free models.
I’m really loving MAX the more i use it. Some of the stuff i’ve learned in this short time brings a smile to my face when i think back to how long it used to take in Lightwave. Chamfering edges, connecting edges, extruding, boolean objects, real time lighting and texturing, and to just be able to use images for references in the layout is huge. I love it.
The side project is something i may or may not create a blog for, as its not all that exciting and i don’t know if anyone would want to follow my work on it. Its a small portfolio piece based on Doom, a basic recreation of a Doom inspired environment, with HD textures and high detail remakes of some guns and other models. Its just an environment i can fly a camera through and make a first-person cinematic sequence of what i think a modern version of a simple FPS based on Doom would look like today, with the textures and designs based on Doom 64.
I’m not planning on remaking everything from the original game, just what i need to complete the scene, but i think based on what i’ve made so far, if i remade all the textures and models from the game, its something i could probably wrap up in 6 months of really solid work. The simplicity of Doom is beautiful and such fun to work on. I think anyone interested in level design and game development should take up modding Doom at some point. It allows you to forget all the BS a modern FPS has, and focus on making a fun action packed level.
Anyway, i’ll leave you with a couple of new shots of the Town to tide you over my break..