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Long time no.. nothing!

Well its been far too long since i posted here, where do i start?

I’ll keep this post as short as possible, as theres not a huge amount of news to report on, so i won’t waste too much of your time.

Firstly, i apologies for the lack of updates, i simply haven’t had enough time to work on this in any serious capacity.

I was working two jobs, which kept me occupied between the hours of 12am and 3pm. As you can imagine, this kept me very busy and didn’t allow much free time for this project, or my Doom stuff.

In my free time i like to get out and take photos too, so whenever i actually had some free time, i was usually out doing that.

Over the last month or so, i’ve managed to allocate the odd 30 minute or hour session to work on it, which has been really great fun, but its not very satisfying to work in such short sessions, i like to be able to devote a few hours at a time and really make some progress.

On April 11 i got married. Sorry ladies. We had a pretty small ceremony with just immediate family and friends. It was a great day and all who came said it was one of the best weddings they’d been to. I’m not a wedding fan myself, so i wanted to make it more of a gathering of friends, a glorified party really, rather than a typical wedding, which can often be overly formal and a bit awkward, with set meals and a roster of events. Its also bad when you don’t know 90% of the guests.

We had a small honeymoon, something we planned late as we had already been saving for a big overseas holiday for some time, which was going to double as our honeymoon. But because we had chipped away at our savings over the last year, we decided to get away for a few nights, as the holiday has been pushed back a bit.

While away, we visited some places i had been to years earlier that remind me a lot of what the North end of the Trespasser island will look like. Tall redwoods and pines, littered with ferns and fallen trees and branches. It was easy to imagine a pack of raptors or compys hunting, jumping around on and over fallen trees, or a big rex stomping his way through the trees. Its moments like these that get me excited to start working on this again.

So what’s the future of this project?

What I’m working on from now on is essentially what i had been showing before i made the switch to CryEngine 3. A simplistic looking version of Trespasser inside of Cryengine 2, using what vegetation assets i can from Crysis and importing as many objects as needed from Trespasser. The difference being, that this version uses a huge map thats 100% correct in size and will not compromise at all on scale. I know I’ve gone over these details so many times before but i’ll quickly brush over them for those who are new or who have forgotten.

The island i was working with was using a 4096×4096 metre map, with the island scaled down and rotated to fit within those dimensions. This new version uses an 8192×8192 meter map, which allows me to keep the islands scale 100% accurate and not rotated, which allows me to align buildings and other structures much more easily.

For the most part, it resembles the old work i was doing almost exactly, but because the island is so much larger, i will be adding some additional areas to the empty parts of the island and adding some additional features to existing areas. This will come later though, as i just want to get the all the original stuff right first. Work is progressing nicely, as its basically just copying what i had already done, so i know what to do and where to place things.

I know i pissed a few people off with my stoping and starting with different engines and ideas, but thats done with now. I’m over constantly looking for the perfect engine, and right now I’m only interested in getting it finished, then over time the community can add what it can to the project to enhance it. Over the years I’ve had no luck getting any help from people with experience with CryEngine 2, but I’m sure there’s a lot that can be done with it. If anything, it will surely be a very enjoyable environment to explore anyway, being so large and full of details.

So that’s all for this post. Sorry its not very interesting, but its a start and things will get better. I won’t be posting too often though, only when theres something really significant to share.

A big thanks to everyone who’s emailed and left comments. I’ll do my best to answer them when i can. Those of you who left negative comments, don’t hold your breath. If i don’t have time to work on my project, what makes you think I’ve got time to reply to your negative comments?

For anyone interested in seeing photos from our honeymoon, or my photography in general, you can check out my personal Flickr page here:

Sunset reflected

All the honeymoon photos and videos were taken and processed with an iPhone 6. Its a really fantastic phone with a very good camera and incredibly smart software.

That’s it for now!

😉

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~ by newoldmate on 01/05/2015.

7 Responses to “Long time no.. nothing!”

  1. Congratulations on saying your “I do’s”!

  2. Conrad’s to the happy couple! I actually understand what your going through of being to busy to much of the things you’d like to do, though for me it’s writing. I’m so busy with work and home life, and writers block, that I haven’t written anything in the past few months. And on top of that, I’ve recently became an uncle, so gotta make time to see my nephew! Glad that your not going to stop working on this and I’m looking forward to seeing what else you will come up with!

  3. Congratulations!

    And im still looking forward to your project.

  4. Funny, just a day before this update I was thinking it had been a while since we last heard from you. Happy to hear that things are going well 🙂

  5. good to hear its still up and running 🙂 also cool photos, didnt know i6s could make such cool panoramic pics, ofc the ingredients were given… such a beautiful place you were in.

  6. So much activity all of a sudden. Congratulations on you getting married. I enjoyed the beautifull pictures you took. And great to see you back in the saddle both writing and production wise.

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