I finally got around to importing one of Trespasser’s trees into Cryengine.
How overdue is this?
I’ve been wanting to do this for such a long time, but I’ve always been busy with other things. This Palm is one of Trespassers large “Cuban Palm” varieties. There is just one species for now, but it has animating leaves and sways in the wind. You cant shoot the trunk and break it yet, ill do that later down the track.
There is just a simple detail map for some bumpiness and there is an opacity map, so from underneath, the light passes through the leaves and you can see the shadows on the other side. The original Trespasser textures hold up pretty well. All i did was change the color of the alpha areas, then upscale by 200% and then downscale, to help anti-alias the edges a bit.
I also upped the poly count a bit, adding some more curves here and there, nothing too crazy. I wanted to keep it pretty close to the original. This is not a full-on remake, just an overhaul. I need to tweak the colours a bit more, but its looking pretty good for a first attempt.
The next step is to make the other three versions of this tree, which are another more shabby looking green one, and two dead ones.
I’ll also be making dead palm leaves to scatter around the ground under them.
Once ive got a good variety, ill update the beach and see how it looks.