A quick one..
The weathers been pretty hot lately, so instead of going outside and mulching the garden like i should, i’ve been inside attending to Site B’s virtual garden.
I spent most of today getting my head around the built-in LOD generator in Cryengine. There was some hair pulling and a lot of head scratching, but i figured out what the issues were and managed to wipe off about 10-15fps in the most intense scenes. I’ve still got about 6-7 vegetation species to generate LOD’s for, and i haven’t yet touched any other objects, so there should be further improvements yet.
I’ve also got to learn how to create “Automerged” vegetation, so instead of the engine rendering thousands of individual instances of grass, it uses voxels to merge them all into one instance, rendering them all just once. Very cool.
This will be awesome for covering the Plains with grass, and hopefully the balance of density, quality and draw distance can be tuned just right so it appears to never end.
Early tests are looking good so far!