The start of the Jungle Road

•08/12/2015 • 4 Comments

The second wall after the starting beach will be much larger and have a locked wooden gate. This will be one of the games first objectives to solve, find a way to open the gate or bypass it somehow.

In the retail game the second level was called the Jungle Road, but according to the walkthrough document, this is actually where the Jungle Road officially starts. It takes you to the first monorail terminus and continues off and on with the monorail tracks through to the third level, Industrial Jungle.

The start of the Jungle Road

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Jungle

•07/12/2015 • 10 Comments

The town is going to take a little bit longer to get to a state i’m happy to show. I’m really happy with the layout now, i just need to fill it out with more vegetation and objects before its ready to show. The hills around the Town are the main area that needs work, as the Town itself looks pretty good. As soon as you see hills with no vegetation, it ruins everything else.

So sorry for the lack of Town shots, but it will be worth the wait.

I’ve been importing Trespasser Rocks and going through areas ive already made and placing them in the correct locations. Its amazing the difference it makes seeing them in place of the standard Cryengine rocks. The starting beach in particular looks very different, with all the granite rocks in the water. Trespasser has a tonne (probably several) of different rocks. I don’t know if ill be importing them all, but ill definitely import the most iconic.

I’ve also been adding particle effects such as dandelion spores that float about, some other pollen type of particles that blow around, as well as flies and butterflies.

Walking though the thick jungle sections with shafts of light pouring through the canopy while bugs and particles fly around looks pretty awesome.

Here’s a shot of some jungle to tide you over till the next update:

Jungle

Trespasser Art

•01/12/2015 • 4 Comments

I’ve still got a bit of work to do before i can post any new screenshots, so in the mean time here is some very beautiful Trespasser fan art by Tatiana Yamshanova.

Be sure to pop over to her DeviantArt page and leave a comment!

http://miryanne.deviantart.com/

Crashed InGen Helicopter & The Dam

Raptor Tribes

Update coming soon.

•28/11/2015 • 5 Comments

Sorry for the lack of updates, I’ve been working through some tough, time consuming stuff.

I’ve blocked out the Embryonics Admin buildings, and reconstructed the sequence of events from the Air Strip, all the way to the Aviary. It’s about as accurate as it can be, while remaining faithful to the original game. I’ve taken some of the props and locations from the original game and matched them to props and locations in the film, such as Erics water  truck taking the place of the hunters truck in I.J where you get the H.K. I’m sure we all wondered how the hell it got there anyway, right?

The E.A buildings have a lot of unknown structures. It looks like a large factory, with big extraction chimney’s, warehouses and water tanks. It makes me wonder if the designers took inspiration from the Lost World book, which describes the place they find as almost being a large factory setup, with a workers village and geothermal plant all in the same area. I think I’ll probably incorporate a geothermal plant somewhere, as there are way too many buildings that need to be given a purpose. We know one building had the egg incubators and the building behind had holding pens, but trying to fill the rest with explorable detail would be incredibly hard. 

The town has been redesigned with a seperate and more secure compound for the Ops building, which also contains the other buildings seen in the film. The field of long grass, the slide / tumble down the hill and walk through the dinosaur skeleton that transitions into the mini geo-thermal plant is all there. The missing elements from the walkthrough document have been reconstructed, such as the school and baseball field. I’ve also made a water treatment plant, which will have pipes feeding it from the dam, some new shops, and of course a fresh new layout. 

To quote one of Hammonds lines,  “building the town was hard”. Damn hard. I tried about 5-6 different layouts, but they were all a bit messy and didn’t feel right. I’m still not 100% happy with it, so I’ll wait a while before showing any pics. I probably won’t show any overly revealing shots anyway, as I don’t want to give away the design for the new layout, I want it to feel new when you actually play it.

I’ve got a busy weekend ahead, so I probably won’t have anything to show till next week.

Update.

•17/11/2015 • 6 Comments

I’ve pumped out 5 or 6 new plants and got quite a bit of the island filled out.

Most of Trespassers plants and trees are based on real life species, so its been hard tracking down the correct species and then finding usable images for textures. Some of the original textures are good enough to use, but some just fall apart when loaded into Cryengine.

There are probably 5-10 plants left to import or make for the Tropical species, then ill move onto the North end of the island and start working on Pines and Redwoods. I also want to make some decorative foliage models, such as vines and tree roots.

This shot is of a somewhat secret waterfall that can be found of you deviate off the path. Its part of an all new area that’s tied into the JP3 Embyonics Admin buildings.

Waterfall

Raptor

•12/11/2015 • 10 Comments

I decided to import the raptor today, but the standard pose is so.. weird, it forced me to learn how to rig a model in 3DS Max. After a couple of tutorials and about an hour later, i had it functioning enough to create a better looking pose.

I used a water ripple generator to simulate the raptor drinking.

Raptor!

Raptor!

Volumetric Fog – Industrial Jungle

•11/11/2015 • 4 Comments

Industrial Jungle

Started adding volumtric fog areas for atmosphere. These will be used in dense jungle areas to create a humid hazy atmosphere that allows the sunlight to punch through and cast nice rays of golden light. it looks a lot more extreme than it really is, as im in a position where several rays overlap one another.

I’ve also enabled cloud shadows, which smoothly drift over the island casting shadows. Its a really bizarre feeling standing in a scene like this, then all of a sudden a shadow creeps over the entire area, dulling the light, then the light peaks again as it drifts away. Very cool.