Just a quick one to say Merry Xmas and have a safe and happy new year!
Sorry for the lack of updates, but I haven’t been working on the project much as ive been busy with other things.
My Doom project to be specific.
Once again, I encountered some issues with CryEngine that i’ve been unable to fix, and the community and devs have all moved onto newer versions, so getting answers is like pulling teeth and the chances of a fix pretty much impossible. All newer versions of the engine are EAAS and have a lighting system i don’t want to use, so im up shit creek without a paddle.
Call me crazy, but i feel no version of CryEngine since Crysis 1 has been stable enough to use for this project. I just can’t get all the features i want working together without something breaking. Terrain shadows, sprites, lighting, vegetation. There’s always something that fails, but in this case its vegetation and terrain shadows.
Those old CryEngine 2 scenes i posted from the south of the island looking towards the mountain, with rolling hills of jungle and clouds, are next to impossible to achieve in the newer engine. Well, they’re not next to impossible, they are impossible. At that scale anyway.
I’m glad i didn’t have a lot of work done before the problems reared their ugly unwanted heads, just the very start of the opening Beach level.
I’ll be holding off any serious work until i decide what to do, but I’m only working the one job now so there’s a good chance ill be able to tinker around with some other engines and see what i can come up with. I won’t be making any statements about my plans, as im sick of being let down and letting all of you down.
I’ll come back in the new year with more news about what ive been up to with my Doom stuff, as its starting to get really good.
I stated working with MudBox again about 2 months ago, and for practice i decided to sculpt Alan Grant. It’s a bit rough, but it was my first sculpt in a long time. I’ve gotten a hell of a lot better since this, but i though some of you might like to see it anyway.