Demo Level Info

•30/06/2014 • 10 Comments

The Tech Demo level is not up yet, but i thought i would post some tips for improving performance for those who don’t have very fast machines.

The level was whipped up in about 5-6 hours, including learning the new editor. I didn’t spend much time trying to improve performance too much through object LOD settings and occlusion tricks, so there are a few things you can do to speed things up.

Probably the biggest performance hit is from the size of the terrain. Its an 8192×8192 size heightmap, which is essentially 8.192 kilometres by 8.192 kilometres. Pretty big. In a move that will annoy some people, i actually flattened the geometry outside of the demo area, to try and improve performance a little, but just how much better it is i couldn’t be sure. The next biggest performance hit comes from the automatically distributed vegetation, which is set up to evenly distribute certain vegetation species across particular terrain textures. Modifying these will help greatly with performance.

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CryEngine’s Out, Unity’s In

•27/06/2014 • 13 Comments

After a troublesome relationship with CryEngine, I’ve decided to give it the boot and switch over to Unity.

I’ve had my fair share of trouble with the engine over the years, but after having a programmer pull out of the project due to a lack of official engine documentation, its just another set back in a long series of set backs, directly caused by the engine.

You only have to go back through the history of this project and read about the issues I’ve had with CryEngine, both CE2, CE3 and the latest version, and wonder why i didn’t switch engines two years ago. Compared to some of the issues other people have had with it, i think i’ve been somewhat lucky. Some of the issues other people had were so bad, that if they happened to me i would have rage cancelled the project entirely.

Before i talk about Unity, ill just explain what i have planned.

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I’m kind of back :-)

•10/06/2014 • 7 Comments

Sorry for the lack of news, I’ve been busy. Real busy.

Today’s the first time in ages ive had a chance to sit down and use my desktop PC, and it feels great. The mouse actually felt weird to use!

I’ve been working some pretty harsh hours and just haven’t been able to allocate any time to the project. So im sorry if you were hoping for a big update, but there wont be one for a while yet.

My programmer Seb, has pulled out of the project for a number of reasons. CryEngine being very undocumented is a big issue and he simply doesn’t have the time needed to learn whats required for this project. My lack of support would also be a factor in this, as ive been less than communicative over the last few months.

Never mind though, these things happen and life goes on.

My plan is to continue with the CE2 work and finish off the Crysis level. There is not a huge amount of work left to finish it off, but its more time than i have right now. Once its finished ill be releasing it for you to have a play through, then i’ll move onto other aspects of the project.

I don’t really have any time to get any editing done, but between jobs and while on breaks i can get a bit of writing done on my tablet. So i’ll be focusing on trying to get my documentation sorted and start posting chapters of my walkthrough for you to read. They will be somewhat simplified and not go into too much detail, but i think they will be an interesting read for some of you.

I just want to thank you all for your comments and emails of the last couple of months. I know things have been quiet, but i promise ive not given up. I didn’t come this far to just abandon what ive done. I’m dedicated to this project till the end, no matter how long it takes.

Now before i go i want to share something with you that i absolutely adore. Being Jurassic Park fans I’m sure some of you have already heard it, but for those who have not, you’re in for a treat.

This is the Jurassic Park theme slowed down 1000%.

I highly recommend headphones and an hour to spare. Its pretty magical.

Anyway, that’s it for now. I’ll try and get another post up within a week. If time permits ill hopefully have some of the walkthrough for you to read and if im really lucky i might even get time for some editing.

Enjoy the music!

Burroughs WIP

•27/03/2014 • 16 Comments

I started sculpting the Edgar Rice Burroughs statue today.

Burroughs Statue WIP

Still lots to do, but its a start!

Oculus Book

•27/03/2014 • 19 Comments

Okay.

Its a pretty hot topic this one and i feel i need to voice my opinion on it, as i’m getting more and more fed up with the unintelligent comments i keep reading.

Facebook buying Oculus is a good thing.

Regardless of the outcome of the Oculus Rift as a product, its good for VR and gamers for many reasons.

Firstly, the financial backing should bring the price down and speed up development. You get it faster and cheaper. Yay. Secondly, the more mainstream a product becomes, the more competition it gets. Clones will surface, more options will become available, products will evolve faster, prices become cheaper, get better, more games are supported..

I don’t think i need to say any more?

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What I’ve been upto..

•24/03/2014 • 13 Comments

Sorry for the lack of news guys.

I was holding off posting anything because i thought TresCom was going to run a story with a bunch of new-ish shots i sent them and i’m also waiting on another site that was going to run an article on the project, but they’ve gone quiet and i’m left wondering whats going on.

Anyway, ill post the Tech demo shots that TresCom was going to run and ill also post the shots from CE2 that the other site was going to run, then i’ll talk about what i’ve been working on recently, and post some more shots of that work too!

Its an image heavy update this one!
Continue reading ‘What I’ve been upto..’

Stage 2 – Tech Demo

•25/02/2014 • 22 Comments

Hey, long time no post ;-)

The weather here is still hot now and then, but the extreme days are over, so i’ve been back in the office. I’m still working on some other things and probably will continue to do so for a while, as i enjoy working on something different now and then. Variety is the spice of life.

I’ve learnt a lot about 3DS Max and texturing, picking up a lot tricks and techniques along the way, which will come in handy when the high quality modeling and texturing starts on Trespassing. I want to be sure that when the time comes, i can produce the goods.

In Trespassing news, I’d firstly like to welcome a new member to the team, Seb.

Seb is a 26 year old programmer and is keen to get cracking on the project. He has already got stuck into the latest version of CryEngine, getting a feel for it and making preparations for a Tech Demo.

The Tech Demo will be a single level environment based on the Trespasser demo map. You will have access to some weapons and other objects to interact with, eventually getting updated with some dinosaurs when they are available. To help Seb with his testing i started working on the demo level, and managed to get a lot done in a very short time. I think this has probably taken about 6 hours of work, including finishing the new full size heightmap, learning the new editor and importing the models.

TechDemo 01

Continue reading ‘Stage 2 – Tech Demo’

 
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